IMAGE TO OBJECT

Sculpting motion from pixels to stone.
At the Digital Stone Project residency in Italy, I developed custom software to transform looping GIFs and archival footage into robotic carving paths for marble sculpture. The resulting works — generative, procedural, and conceptually rooted in image-time studies — explore how digital ephemera might find form in enduring material. Collaboration with engineers and artisans was central, bridging software logic and centuries-old carving traditions.

Red Tumblr (24 Frames)

A pigeon in flight, its looping movement modeled as a vortex of time frozen in stone. Derived from archival GIFs, this sculpture renders ephemeral digital motion as a volumetric presence.

Materials
Breccia Rossa Marble

Dimensions
60x60x22

Exhibited
CNC – CarboNatodiCalcio, Forte Dei Marmi, Italy, 2018

Spanish Little Friar, Tumbler Pigeon (24 Frames)

A continuation of the Red Tumbler series. A single pigeon, tumbling forever, evokes both the fragility of digital repetition and the permanence of stone. The sculpture is both loop and tomb.

Dimensions
60x60x30 cm

Material
Spanish Buixcarro

Exhibited
Marmusculum, Forte Dei Marmi, Italy 2019

This ongoing series of software and sculptural projects began development in late 2017 as part of my participation in the Digital Stone Project, an international artist residency and research program hosted by Garfagnana Innovazione in the Apuan Alps of northern Italy. Nestled near the marble quarries of Gramolazzo, the program offers artists access to 7-axis robotic milling machines, traditional hand-finishing tools, and deep historical continuity with centuries of stone carving.

My work at DSP emerged from a long-standing inquiry into the transformation of images into objects. Drawing inspiration from early motion studies by Étienne-Jules Marey and Eadweard Muybridge, I developed custom software tools to transcode found footage and animated GIFs into spatial data. This computational process allowed me to generate sculptural forms that freeze movement into mineral stillness, extruding frames of flight into spiraling geometries of turbulence and pause.

The resulting marble sculptures — Red Tumbler (2018) and Spanish Little Friar Tumbler (2019) — materialize the ghost of a pigeon in mid-plummet, caught between the analytic gaze of motion capture and the embodied tradition of chisel and mallet. These works operate at the intersection of generative design, procedural aesthetics, and conceptual art, where computation is not a tool of control but a collaborator in chance and emergence.

Rooted in conceptual drawing traditions (from Sol LeWitt to John Cage), the sculptures were both meticulously planned and deliberately open to accident. The process involved translating animated sequences into volumetric data, refining those forms via CAD/CAM workflows, and then negotiating their translation into stone with engineers and fabricators at the DSP lab. The works were rough-carved with industrial robotic arms, then finished by hand — allowing both digital precision and tactile improvisation to leave their trace.

The residency foregrounded collaboration: between artists and technicians, between historical craft and computational logic, between matter and meaning. It reinforced a central theme in my practice — exploring how images behave when asked to become things, and how tools built for industry (or war, or surveillance) might be repurposed toward more interesting ends.

Project Summary

At the foot of the Apuan Alps in Tuscany, I worked with a 7-axis robotic milling machine in an active marble quarry to produce sculptural forms derived from generative software and video-based motion analysis. My work with the Digital Stone Project explores how ephemeral digital gestures—loops, glitches, flight paths—can be embedded in one of the oldest sculptural materials on earth.

Conceptual Frame

Drawing inspiration from Eadweard Muybridge and Étienne-Jules Marey, this body of work engages with time-motion studies, chance operations, and software as form-finding instrument. At the heart of each sculpture lies a looping animated GIF—transcoded from digital footage into carved marble. These works treat stone not only as a material but as a conceptual filter through which history, movement, and memory are compressed.

Process

  • Built custom generative drawing tools and image analysis software to extract 24-frame motion sequences.

  • Translated motion paths into sculptural volumes using Rhino and Processing.

  • Collaborated with DSP engineers to prepare milling data for robotic carving.

  • Hand-finished each piece to retain traces of both robotic and human intervention.

Teaching & Mentorship

In 2019, I returned with three of my students, mentoring them through the entire process from concept and generative modeling to final sculptural production and exhibition. This pedagogical extension underscores my commitment to blending technological exploration with studio-based learning.

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Film to Form: Process and Research

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Embracing Unpredictable